script 
 SCRIPT_ENDING
 2147483647
 SIMPLE_SCRIPT

 action
  ACTION_PLAY_MUSIC
  MUSIC_OUTRO
  DO_NOT_INTERUPT_MUSIC
 end_action

 action
  ACTION_WAIT_TIME
  100
 end_action

 action
  ACTION_PLAY_HOTSPOT_ANIMATION
  HOTSPOT_SEA_SCAPE_BLACK
  1
 end_action

 action
  ACTION_CHANGE_HOTSPOT_ANIMATION
  HOTSPOT_SEA_SCAPE_BLACK
  2
 end_action

 action
  ACTION_WAIT_TIME
  200
 end_action

 action 
  ACTION_SAY_TEXT
  "It's been a crazy day. Maybe I'll have that beer now."
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "\t\t\t\t\t\t\t\t\t\t\t\tWoof!"
 end_action

 action
  ACTION_WAIT_TIME
  300
 end_action

 action 
  ACTION_SAY_TEXT
  "You're one lucky dog, you know that?"
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "\t\t\t\t\t\t\t\t\t\t\t\tWoof!"
 end_action

 action
  ACTION_WAIT_TIME
  300
 end_action

 action 
  ACTION_SAY_TEXT
  "Shall we use a leash from now on?"
 end_action

 action
  ACTION_WAIT_HOTSPOT_ANIM_END
  HOTSPOT_SEA_SCAPE_TAIL
  0
 end_action

 action
  ACTION_HIDE_HOTSPOT
  HOTSPOT_SEA_SCAPE_TAIL
 end_action

 action
  ACTION_WAIT_TIME
  200
 end_action

 action
  ACTION_WAIT_HOTSPOT_ANIM_END
  HOTSPOT_SEA_SCAPE_TAIL
  0
 end_action

 action
  ACTION_SHOW_HOTSPOT
  HOTSPOT_SEA_SCAPE_TAIL
 end_action

 action
  ACTION_WAIT_TIME
  300
 end_action

 action 
  ACTION_SAY_TEXT
  "Let's get something to eat."
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "\t\t\t\t\t\t\t\t\t\t\t\tWoof, woof!"
 end_action

 action
  ACTION_WAIT_TIME
  200
 end_action

 action
  ACTION_PLAY_HOTSPOT_ANIMATION
  HOTSPOT_SEA_SCAPE_BLACK
  3
 end_action

 action
  ACTION_CHANGE_HOTSPOT_ANIMATION
  HOTSPOT_SEA_SCAPE_BLACK
  0
 end_action

 action
  ACTION_SHOW_GAME_CREDITS
 end_action

 action
  ACTION_START_NEW_SCENE
  SCENE_IZJUMINKA
 end_action

 action
  ACTION_DO_FADE_RANDOM
  50
 end_action

 action
  ACTION_WAIT_TIME
  100
 end_action

 action
  ACTION_PLAY_HOTSPOT_ANIMATION
  HOTSPOT_IZJUMINKA_BLACK
  1
 end_action

 action
  ACTION_CHANGE_HOTSPOT_ANIMATION
  HOTSPOT_IZJUMINKA_BLACK
  2
 end_action

 action
  ACTION_WAIT_TIME
  200
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(\"Muscle\") Boss, we have a problem."
 end_action

 action 
  ACTION_SAY_NPC_TEXT	
  "(Boss) Again? What now?"
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(\"Muscle\") It's about Vasya."
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(Boss) Who's Vasya?"
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(\"Muscle\") That idiot in the cellar, he's disappeared."
 end_action

 action
  ACTION_WAIT_TIME
  50
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(\"Muscle\") The dog's disappeared too."
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(Boss) So let me get this straight."
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(Boss) Vasya and his dog is the problem."
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(Boss) Vasya and his dog have disappeared."
 end_action

 action
  ACTION_WAIT_TIME
  50
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(Boss) Ehh, forget about them."
 end_action

 action
  ACTION_WAIT_TIME
  500
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "(Boss) Do you, by any chance, know where to get a pony?"
 end_action

 action
  ACTION_WAIT_TIME
  100
 end_action

 action
  ACTION_STOP_MUSIC
 end_action

 action
  ACTION_PLAY_HOTSPOT_ANIMATION
  HOTSPOT_IZJUMINKA_BLACK
  3
 end_action

 action
  ACTION_CHANGE_HOTSPOT_ANIMATION
  HOTSPOT_IZJUMINKA_BLACK
  0
 end_action

 action
  ACTION_WAIT_TIME
  200
 end_action

 action 
  ACTION_SAY_NPC_TEXT
  "\n\r\n\r\n\r\n\r\n\r                                           THE END                                           "
 end_action

 action
  ACTION_END_CURRENT_GAME
  1
 end_action

end_script 
